Samasu, Seiji (
knowledgeis) wrote2016-02-28 12:51 am
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Ah, I should talk more on this... Even though school work has been busy. A lot of writing to do-- which I guess I don't mind, but it takes up a lot of time.
The... person I know on here-- they went ahead and showed me a bunch of older tournaments for Duel Monsters that they had on video, since they got brought up recently. Like, stuff from back when the game just started getting really popular.
Geeze... They really didn't know what they wanted the game to be yet, did they? It's kinda weird to watch them, when I've only really got somewhat of a grasp on the rules right now.
The... person I know on here-- they went ahead and showed me a bunch of older tournaments for Duel Monsters that they had on video, since they got brought up recently. Like, stuff from back when the game just started getting really popular.
Geeze... They really didn't know what they wanted the game to be yet, did they? It's kinda weird to watch them, when I've only really got somewhat of a grasp on the rules right now.
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Hence Vehicroids, Elemental HEROes, and the like. Now they seem to be trying the more Magic the Gathering style of semi-realistic art every so often, to varied results.
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Ground Duels, Action Duels, Action Card Action Duels and Riding Duels are all in vogue and I'm hearing more rumbles of Riding Action Duels more and more.
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Leo Corp holds much of the influence over the Action Duel System.
Kaiba Corp holds many of the controlling interests in Riding Duels.
And I2 basically makes money off of both.
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I already have a bad enough time keeping the rules in order for just, you know, normal duels.
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That and it's to keep public interest up, so the game doesn't fold, I guess. Bigger and badder thrills?
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So complexity syndrome??
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They're typically more made for selling than sustainable structure. Lack of elaborate mythologies.
Magic the Gathering, Vanguard and Duel Monsters are all similar in this regard.
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Though on the other hand, not a lot of them have holograms.
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That and its game board is unwieldy.
Magic I think the creators just don't give a damn and the game doesn't do well with a portable combat system like Yu-Gi-Oh! does with fixed slots.
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Duel Monsters and Vanguard are traditionally marketed towards kids. Like, middle school level.
So why is it that there're highschools and other schools like that focus on teaching dueling? Why do businesses put a lot of focus on it, to the point where having a sponsor duelist is actually pretty important? It even seems like, in my own research, that a lot of rich folks get into having their kids learn dueling professionally as a demonstrative thing. It's something I've kinda wondered when it comes to the real focus of the game.
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